Tag Archives: DnD

Digital Squire – For the Digital Player

Knowing that the iplay4e application exists for the iPhone, I started searching for a desktop application for use with the character builder data. A couple Google searches later and I find Asmor.com and his scripts. Originally looking for an app to use with Character Builder save files, I found much more, including an encounter planner, monster builder, and treasure generator. There are a few other tools on the site, but these were the  ones that caught my eye.

I got a chance to look at Digital Squire, a tool for use at the table by players. It allows a player to load their saved character file from the DDI Character Builder and track game information within the application, replacing a printed character sheet. Digital Squire has a built in dice roller, allowing you to do a quick roll, where you can type what you want the app to roll, or you can choose the die icon next to many of your characters stats and it will roll using your character’s modifier. The app also has the ability to track damage, healing, healing surges spent, powers expended, and short and extended rest.

When spending a healing surge it allows you to specify an additional modifier to be added in, easily taking into account any healing kicker from your party’s leader. Power’s that you have expended, automatically refresh after clicking the rest buttons, encounter powers after a short rest and encounter and daily powers after an extended rest.

The feature I found incredibly handy, was the tie in with the DDI Compendium. Once a character is loaded, the Compendium menu at the top allows you to quickly open the Compendium to your character’s class or race. There is an option to have the Compendium info open in an external browser or by default it tries to open the info in a window created by Digital Squire. I could not get the info to display in Digital Squire, but once I set it to open in browser, I was prompted to enter my DDI log-in for the web page and was seeing the entries in no time.

The tie in with the Compendium also works with equipment and powers, allowing you to quickly get the full description for any item, ritual, or power you have. The one thing I wish you could see in the program is your character’s feats, with the ability to look up in the Compendium.

In the Powers screen, you can see all of your powers broken out into At-Will, Encounter, Daily, Utility, and Extended. You can select a power and choose to use it, which brings up a dialog where you can pick what weapon or implement to use with the attack. From there, it will make an attack roll with your modifiers and display the results. The results show a break down of  attack and damage rolls, as well as show any misc. modifiers you may be able to add from class features. For example, I loaded a copy of a rogue for a player from the last DnD game I ran. When using a power it would roll the attack and damage for the standard power, but it would also list +3d8 once a round for sneak attack. I don’t like that it doesn’t roll this damage, I would rather it roll the damage and keep it separate to be added if needed, but it is nice to have these things shown as a reminder.

It will be a while before I get a chance to try this at the table, but I can see this being something I would use. Our current gaming setup involves players from out of state, so our setup includes several players with laptops out at the table. I think having the Character Builder open to make any permanent changes, like xp or new items, and Digital Squire open as my character sheet, I will enjoy not having to shuffle around several pages of character sheets and power cards.

As I look over more of the tools created by Asmor, I may post additional posts if they seem as handy as Digital Squire appears to be.

-Matt

Episode 20 – The Monk

In episode 20 we talk about the Monk Playtest and the recent announcement about DDI subscription changes. All in all we like the new Monk as a Psionic character.  At the end of the episode we talk about Star Trek and what we thought about it, so if you haven’t seen it you can stop there. But if you haven’t seen it, what’s wrong with you? Get out and see it.

This episode runs about 67 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

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Weekend Fun

I don’t have a lot to put up that is cool since I forgot what I wanted to add onto the end of that last post… ah well.

I ended up watching Taken with Liam Neeson and I still loved it. Now all i need to do is remember to take that to Matt and Dead Like Me to Andrew…. I doub that’ll happen.

Right now my plans are to take a small nap/sleep for about two hours as a reward for getting my character leveled up for what might be the climax and finale of our D&D campaign. Once this campaign is all done and over with it’ll be up to me to carry on the torch, in spandex, cause our next game is Mutants and Masterminds.

The biggest challenge I have today is going to be getting up from this short sleep in time to get done what I want to get done before D&D. I have a few things I want to get done but meh, we’ll see.

Have fun kids.

-Jason-

… maybe I’ll get on WoW instead…. no… sleep…. WoW… crap.

Playtest: Monk

Those of us with DDI subscriptions got another playtest article the other day, the Monk.  The Monk will be released as part of the Player’s Handbook 3, and in a surprising change (at least for me), will not be part of the Ki power referenced in the first Player’s Handbook.

Instead, the Monk has become a Psionic character, a striker no less. My first thoughts were something along the lines of “Really?”, but once I thought about it more it started making sense.  To me the Monk was always about obtaining perfection in mind, body, and soul, which seems like a perfect fit for the Psionic power source.

Then I went through and read the Design and Development article about the creation of the Monk. It talked about how they thought the Ki power source seemed to be getting thin. They didn’t want to just dump all of the Asian themed classes into it, just to fill it out. As Jason put it, “We don’t need the Asian power source.”

We will talk more about some of the mechanics and powers of the Monk in our next episode of the podcast.

If you have a DDI subscription and haven’t looked at the Monk playtest yet, I would definitely check it out.

-Matt

Episode 19 – Arcane Power

In episode 19 we discuss WOTC’s newest supplement, Arcane Power and the new options it presents. Tim joins us again, as we go over the new class features for the arcane classes, as well as take a look at some of the new Paragon Paths, feats, and rituals. We also go over the much anticipated familiar mechanic and give our first impressions of the new system.

This episode runs about 69 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

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Episode 18 – Min/Maxing and Munchkining

Welcome to episode 18. We have Tim as a guest host in this episode, and rightfully so.

In this episode we talk about what it means to be a munchkin versus min/maxing, how they are different and how they are the same. We also discuss how they have changed over the years, if they are necessary, and the morality of both.

This episode is done in reverse format by accident, blame Jason, so if you were wanting to listen to our ramblings first, then you should skip towards the end. We apologize if this throws anyone off, but once again, blame Jason.

This episode runs about 39 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

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Episode 17 – Player’s Handbook 2

Welcome to Episode 17, where we discuss the 4th Edition Player’s Handbook 2.  We give a quick overview of the new races and classes presented in this book, and let you know what we are looking forward to trying out in future games.

This episode runs about 72 minutes. Send any questions, suggestions, or feedback to podcast@runningdtw.com

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Episode 16 – Character Death

Welcome to episode 16.  Andrew joins us again as we talk about character death.  We start out talking about our weeks before jumping into our topic.

Supernatural
The Dresden Files
Heroes
The Unit
Burn Notice

This episode is a short one, coming in at 36 minutes.  Leave a comment below or visit the forums if you want to talk about the episode.  Send any emails to podcast@runningdtw.com.

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Episode 15 – DDI Character Builder

Welcome to episode 15, where we talk about the release of the Dungeons and Dragons Character Builder.

We go over our weeks and talk about the recent BSG episode. I talk about our up coming LAN party and how I have been playing some FPS games for the first time in a long time.

We start in on our main topic, the Character Builder. We go over our first impressions and do a walk through of creating a character.

Check out the demo for the Character Builder here.

This episode runs 72 minutes. Leave a comment below or visit the forums if you want to talk about the episode. Send any emails to podcast@runningdtw.com.

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Episode 14 – Campaign Settings: Published vs Homebrew

In this episode we have two guest hosts, Tim returning again from episode 5 and Andrew another player from our group that we have mentioned several times on before on the podcast.

With all four of us on the mics we get off the main topic a lot but what’s new. Editing also my seem a little below standard as we tend to talk over each other a little more.

Our topic of discussion is Campaign Settings: Published vs Homebrew. We all give some pros and cons for each and we each state which is our prefered type of setting. Tim and I come at this from mostly a DMs view point, while Jason and Andrew talk mostly from a players view.

This episode runs 57 minutes. Leave a comment below or visit the forums if you want to talk about the episode. Send any emails to podcast@runningdtw.com.

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