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Episode 23 – Divine Power

Welcome to Episode 23. Here is an overview of what we talk about this episode:

  • We start off with Jason talking about his trip to AnimeIowa where he became some guys boy toy.
  • Jason mentions the lack of body odor at AnimeIowa and I bring up the GenCon 1-2-3 rule (minimum 1 shower, 2 meals, and 3 hours of sleep per day).
  • Neither of us made it to GenCon and we are sad about it.
  • GenCon Twitter updates were a major source of my jealousy.
  • Jason talks about how much drinking goes on at GenCon and a drunken phone call he recieved from Kevin of The Walking Eye podcast.
  • Jason earns a gold star and suddenly we are now tracking the good things Jason does.
  • Divine power
  • Monster Builder, the first tool in the new Adventure Tools released for DDI.

This episode comes in at 68 minutes. Please send emails to podcast@runningdtw.com with questions or suggestions.

Digital Squire – For the Digital Player

Knowing that the iplay4e application exists for the iPhone, I started searching for a desktop application for use with the character builder data. A couple Google searches later and I find Asmor.com and his scripts. Originally looking for an app to use with Character Builder save files, I found much more, including an encounter planner, monster builder, and treasure generator. There are a few other tools on the site, but these were the  ones that caught my eye.

I got a chance to look at Digital Squire, a tool for use at the table by players. It allows a player to load their saved character file from the DDI Character Builder and track game information within the application, replacing a printed character sheet. Digital Squire has a built in dice roller, allowing you to do a quick roll, where you can type what you want the app to roll, or you can choose the die icon next to many of your characters stats and it will roll using your character’s modifier. The app also has the ability to track damage, healing, healing surges spent, powers expended, and short and extended rest.

When spending a healing surge it allows you to specify an additional modifier to be added in, easily taking into account any healing kicker from your party’s leader. Power’s that you have expended, automatically refresh after clicking the rest buttons, encounter powers after a short rest and encounter and daily powers after an extended rest.

The feature I found incredibly handy, was the tie in with the DDI Compendium. Once a character is loaded, the Compendium menu at the top allows you to quickly open the Compendium to your character’s class or race. There is an option to have the Compendium info open in an external browser or by default it tries to open the info in a window created by Digital Squire. I could not get the info to display in Digital Squire, but once I set it to open in browser, I was prompted to enter my DDI log-in for the web page and was seeing the entries in no time.

The tie in with the Compendium also works with equipment and powers, allowing you to quickly get the full description for any item, ritual, or power you have. The one thing I wish you could see in the program is your character’s feats, with the ability to look up in the Compendium.

In the Powers screen, you can see all of your powers broken out into At-Will, Encounter, Daily, Utility, and Extended. You can select a power and choose to use it, which brings up a dialog where you can pick what weapon or implement to use with the attack. From there, it will make an attack roll with your modifiers and display the results. The results show a break down of  attack and damage rolls, as well as show any misc. modifiers you may be able to add from class features. For example, I loaded a copy of a rogue for a player from the last DnD game I ran. When using a power it would roll the attack and damage for the standard power, but it would also list +3d8 once a round for sneak attack. I don’t like that it doesn’t roll this damage, I would rather it roll the damage and keep it separate to be added if needed, but it is nice to have these things shown as a reminder.

It will be a while before I get a chance to try this at the table, but I can see this being something I would use. Our current gaming setup involves players from out of state, so our setup includes several players with laptops out at the table. I think having the Character Builder open to make any permanent changes, like xp or new items, and Digital Squire open as my character sheet, I will enjoy not having to shuffle around several pages of character sheets and power cards.

As I look over more of the tools created by Asmor, I may post additional posts if they seem as handy as Digital Squire appears to be.

-Matt

Episode 21 – The Psion

Welcome to Episode 21 – The Psion. We start off with a little discussion about Transformers 2, then roll right into our main topic, the recently debuted Psion class. We go over the basic mechanics, a few sample powers, and we give our impressions of the class so far.  We also discuss the release method being implemented for debut PHB3 content, going straight to the Compendium and the Character Builder and not a full article with the content.  We are divided a bit on if this is a good thing or not, but we are in agreement that this method of distribution for non-debut content is not a good idea.

This episode runs about 50 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

DTW 2.0

We are back to our somewhat regularly scheduled program, and as you can see we have a new look. There are still a few things that will roll out on the site in the next week or so, just minor updates to what we display on our side bars and such. This has been something we have been meaning to do for sometime. Almost immediately after launching the original site, I was unhappy with it.

If you run into any issues with the new site, please email podcast@runningdtw.com to let me know.

A Short Break

Hello listeners, just a quick announcement.  We have decided that we will be taking a short break from the podcast.  There are a few reasons for this break.

First off, we mentioned on the last podcast that our normal recording spot, my basement, is currently under construction and I will be spending much of my free time working to get it finished.

Second, we have been working on updating our site.  In addition to a new look, we are changing a few things on the back-end.  I am hoping for a smooth transition with these updates, but if I think these changes will effect how you receive the podcast, I will post on the site with details.

Right now, it looks like sometime in July for the construction in my basement to be done, or at least to the point we can start recording again.

In the mean time, you can still follow us on Twitter (Matt or Jason), or email the show with suggestions for anything you would like to hear us talk about on the show.

-Matt

Star War: The Old Republic – Cinematic Trailer

Bioware has released the first cinematic trailer for Star Wars: The Old Republic. It is named Deceived, and shows “The Sacking of Coruscant” by the sith. The trailer is amazing and worth a watch even if you are not interested in the MMO. I for one can’t wait for a Star Wars MMO where it makes sense to have hundreds of Jedi running around with lightsabers.

Episode 20 – The Monk

In episode 20 we talk about the Monk Playtest and the recent announcement about DDI subscription changes. All in all we like the new Monk as a Psionic character.  At the end of the episode we talk about Star Trek and what we thought about it, so if you haven’t seen it you can stop there. But if you haven’t seen it, what’s wrong with you? Get out and see it.

This episode runs about 67 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

Playtest: Monk

Those of us with DDI subscriptions got another playtest article the other day, the Monk.  The Monk will be released as part of the Player’s Handbook 3, and in a surprising change (at least for me), will not be part of the Ki power referenced in the first Player’s Handbook.

Instead, the Monk has become a Psionic character, a striker no less. My first thoughts were something along the lines of “Really?”, but once I thought about it more it started making sense.  To me the Monk was always about obtaining perfection in mind, body, and soul, which seems like a perfect fit for the Psionic power source.

Then I went through and read the Design and Development article about the creation of the Monk. It talked about how they thought the Ki power source seemed to be getting thin. They didn’t want to just dump all of the Asian themed classes into it, just to fill it out. As Jason put it, “We don’t need the Asian power source.”

We will talk more about some of the mechanics and powers of the Monk in our next episode of the podcast.

If you have a DDI subscription and haven’t looked at the Monk playtest yet, I would definitely check it out.

-Matt

Episode 19 – Arcane Power

In episode 19 we discuss WOTC’s newest supplement, Arcane Power and the new options it presents. Tim joins us again, as we go over the new class features for the arcane classes, as well as take a look at some of the new Paragon Paths, feats, and rituals. We also go over the much anticipated familiar mechanic and give our first impressions of the new system.

This episode runs about 69 minutes.  Send any questions, suggestions, or feedback to podcast@runningdtw.com

Episode 17 – Player’s Handbook 2

Welcome to Episode 17, where we discuss the 4th Edition Player’s Handbook 2.  We give a quick overview of the new races and classes presented in this book, and let you know what we are looking forward to trying out in future games.

This episode runs about 72 minutes. Send any questions, suggestions, or feedback to podcast@runningdtw.com